Making the Rules: Realistic Battles vs. Fun Fights
There are things that developers grow used to over the years. One of them is the regular appearance of articles that basically say “Make better games!” or “Where’s my next-gen, bitch!?” They generally...
View ArticleThe Halo Shields Rock
Ah Peter… I see you like making a statement. Awesome, this blog is a mix of all our opinions, and you’ve done a good job of backing up your own point of view. I’m not particularly suprised about your...
View ArticleEQ the Return Part 3: Legitimizing your “Mistakes”
After an exploratory return to the game, we mulled last time over how “abhorrent behaviors” in Everquest became acceptable, reasonable tactics for players. As silly as they were in the game, the...
View ArticleWeapons of Awesome Power (and some less so)
Last week I got a nagging feeling that I needed to catch up on some of the latest games… I’d played and enjoyed Grand Theft Auto IV, as well as some other open-world and RPG titles, but occasionally...
View ArticleDrawing Things Out – Part 1
I’ve been playing Resistance 2 lately, taking in its new cooperative mode on the recommendation of a couple of friends. Co-op in shooters has a long but spotty tradition, so it was neat to see...
View ArticleWeapons of Awesome Power – E3 2010 edition
Recently I was looking at my old WoAP post and thinking about how the fundamentals of creating a good, solid-feeling weapon are evolving, and which basics are the same as they were 15 years ago....
View Article
More Pages to Explore .....