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Making the Rules: Realistic Battles vs. Fun Fights

There are things that developers grow used to over the years. One of them is the regular appearance of articles that basically say “Make better games!” or “Where’s my next-gen, bitch!?” They generally...

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The Halo Shields Rock

Ah Peter… I see you like making a statement. Awesome, this blog is a mix of all our opinions, and you’ve done a good job of backing up your own point of view. I’m not particularly suprised about your...

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EQ the Return Part 3: Legitimizing your “Mistakes”

After an exploratory return to the game, we mulled last time over how “abhorrent behaviors” in Everquest became acceptable, reasonable tactics for players.  As silly as they were in the game, the...

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Weapons of Awesome Power (and some less so)

Last week I got a nagging feeling that I needed to catch up on some of the latest games… I’d played and enjoyed Grand Theft Auto IV, as well as some other open-world and RPG titles, but occasionally...

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Drawing Things Out – Part 1

I’ve been playing Resistance 2 lately, taking in its new cooperative mode on the recommendation of a couple of friends.  Co-op in shooters has a long but spotty tradition, so it was neat to see...

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Weapons of Awesome Power – E3 2010 edition

Recently I was looking at my old WoAP post and thinking about how the fundamentals of creating a good, solid-feeling weapon are evolving, and which basics are the same as they were 15 years ago....

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